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  1. #1
    Senior Member wearecity's Avatar
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    MFME Emulator v5

    Just a link to the new MFME v5 for any members who stumble back across this site after years away and are looking for a bit of FME.

    http://www.fruitemu.co.uk/ib/index.p...elease-thread/

    Emulator, expected to receive a further update very shortly.


    Giving up, trying to give up the fruitys complete. Control, Control, Control is the keyword.

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    spa (01-01-2017)

  3. #2
    Senior Member wearecity's Avatar
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    Version 5.1 up, now includes a version for Windows XP.

    http://www.fruitemu.co.uk/ib/index.p...elease-thread/


    Giving up, trying to give up the fruitys complete. Control, Control, Control is the keyword.

  4. #3
    Senior Member wearecity's Avatar
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    Hopefully v5.2 out this week.


    Giving up, trying to give up the fruitys complete. Control, Control, Control is the keyword.

  5. #4
    Senior Member wearecity's Avatar
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    Coming soon a list of what's new below from Wizard


    v5.2 Fixes and Changes
    -----------------------------------

    Prevent Layout Notes Clear from setting Layout Changed
    Moved "Use File Names in Manager" from prefs to Display menu in Manager
    Fixed issue with bit test instruction in Epoch ( Club Coronation Street )
    Fixed issue with 7 Seg Displays in Epoch ( Club Coronation Street )
    Fixed issue with Type 2 Hoppers in S4 ( Pacman Plus etc )
    Fixed Hopper 3 Issue on Union Games MPU4 change to Hopper 8
    Fixed Issue on MDM Body Match change to Hopper 7 for both Hoppers to work
    Added config options to Blackbox ( for 4 reel clubbers )
    Fixed Sample Sound Rate for MPU4 ( Road Hog etc )
    Fixed Lamp Extender for SpACE
    Improved Adder5 performance
    Added basic Autoplay functionality ( runs a repeatable selection of key presses to simulate real play )
    Samples are now added on the fly to the sample player
    Added Vertical Monitor setting for M1Video
    Fixed issue with Set Window Size in edit mode when scroll bars visible
    Default and Configurable switch settings added to BFM Sys85
    Added Tok coin mask to SYS1
    Added Reel bounce to SYS1
    Added 2p/Tok coin mask to SYS85
    Added reel bounce to SYS85
    Added watchdog reset to SYS85
    Added support for SystemA1 Hokey Cokey and Bullion Bars Multiplayers
    Added support for multiplayer loading .gam files ( Use alt L on master to link the games, alt U to unlink and alt S to save multiplayer gam. Quit using ctrl Q )
    Added ability to Hide game files so they won't appear in manager db, even after a full scan
    Fixed Sound issue with MPU4 Bolt From The Blue
    Fixed Pac Drive Initialisation issue
    Fixed Sound issue with M1a Tick Tock Cash
    Added Comms Status Messages to ccTalk
    Fixed SEC reset on S4
    Fixed Timer scaler on S4
    All techs now support PAC Drive and Effects
    Fixed MMM Triac issue
    Fixed Z80 CTC bug
    Added PCL MAXI tech
    Fixed loading of group files with borders
    Fixed a lamp issue on S2/S4/S5 that affected dimming
    Fixed a reel led issue
    Added Alt-P to start/stop Autoplay
    Fixed Sys1 token meter
    Added Disc Reel transparent image option
    Right click menu option added to Manager to run a game in a new Instance
    Added coin in, coin accepted, coin rejected, hopper motor, hopper coin and button down/up effects to all techs ( Enabled via prefs )
    Fixed some bad hopper timings
    Datapak output added to ACE SYS1
    Adjusted ACE SYS1 timings to match Slow ROMs jumper
    All ACE SYS 1 reels are now 240 Half Steps, Full/Half Step added to config, 24 Stop reels use Full Step, 16 Stop reels use Half Step


    Giving up, trying to give up the fruitys complete. Control, Control, Control is the keyword.

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